Welcome to my world! I’m Elana and I have grown up hearing "do what you love,"…and so here I am – working as a video game artist/designer since graduating from Sheridan College. So, how did I get here? Well…

 

For my sixth birthday, my parents gave me a dozen rolls of Scotch tape. That was my present, and I loved it. Why? because tape was my medium of choice. I didn’t tape things together. I sculpted with tape. I’d roll the tape into balls and cylinders to create anything I could imagine. To this day, my dad still has the tape penguin that I gave him for Father’s Day. As with the tape, my art has always been a series of experiments. I try something; if it doesn’t work, I try something else. I’ve never been afraid to experiment – my best friend is the undo button – and I love the process of identifying the problem and trying to solve it. Perhaps that’s also why I love puzzles and games so much.

 

My mother is a graphic designer and my father is an engineer. It seems natural that I would be one part artist and one part problem solver. Long before I was born, my parents started collecting animation. They have a collection of over 500 video tapes and DVDs of animated works. As an infant, I was plunked down in front of the television and fed a steady diet of Walt Disney, Chuck Jones, The National Film Board, Nick Park, Jay Ward and Tim Burton. As I grew older, my tastes broadened to include: anime, graphic novels, and my beloved video games. Video games place no limits on an artist’s imagination and they allow both the designer and the player the ultimate opportunity to solve puzzles.

 

The program at Sheridan allowed me to develop my skills as an artist, a storyteller, a technician and a problem solver. It has also given me the opportunity to work with others who share my passion for video games. In recent years I have worked at a small indie company that has allowed me to further develop my design skills including concept art, character design, animation, and pixel art. As you view my portfolio, you’ll see that it reflects both my broad interests and the creative problem solving process.

I look forward to furthering my career in the video game industry. And in the meantime? Well, I have some games and art projects to catch up on.

Design Statement

I believe that creating video games is a way for me to inspire creativity in others.

 

Art enables us to find ourselves and lose ourselves at the same time – Thomas Merton

We don’t make mistakes, just happy little accidents – Bob Ross